How to name the bones of your armature predicatably so that we can assign groups of vertices to be moved by these bones.

Related posts:

  1. Adding Bones to Your Armature (2 of 8)
  2. Creating a Vertex Group in Blender (7 of 8)
  3. Starting an Armature in Blender (1 of 8)
  4. Adding an Armature to a Mesh in Blender (1 of 2)
  5. Continuing the Armature from a “Butt” Joint (3 of 8)