Meta shapes (meta balls, meta tubes, etc.) are a nice first set of objects to work with in Blender, because they mush together like play-dough. (There are some tricky maneuvers to keep using them down the road, but for building a first model, they’re pretty re-assuring!)

Related posts:

  1. Using Seams in a Mesh to Modify UV Texture Shapes in Blender (2 of 7)
  2. Attach an Armature to a Model in Blender (6 of 8)
  3. Add and Remove Objects
  4. Splitting (and Joining) Views
  5. Building Armatures in Blender