How to convert a play-dough-like meta shape into a more flexible (and powerful) mesh, perhaps a first step to rigging or vertex painting the shape.

Related posts:

  1. Working with Meta Shapes
  2. Unwrapping a Mesh into a UV Texture in Blender (1 of 7)
  3. Multiple Vertex Groups in Blender (8 of 8)
  4. Adding an Armature to a Mesh in Blender (1 of 2)
  5. Using Seams in a Mesh to Modify UV Texture Shapes in Blender (2 of 7)