Posts tagged Blender

Modeling a Complex Shape from Reference Images

Modeling a Shape from Reference Images

One approach to modeling a fairly complex shape from reference photographs, using extrusion and subsurface division to match the organic contours of the object (mostly).

Adding Reference Background Images to Blender

How to add reference images to Blender to assist in building complicated models.

Boolean Modeling in Blender 2.6x

A quick introduction to the basic concepts of boolean modeling in Blender 2.6x (which has been updated substantially), including some warnings about ways that boolean operations can go wrong.

Modeling a Real-World Organic Shape in Blender from Reference Images

A rough draft of a screencast on modeling a real-world object using reference images in Blender.

Depth of Field

A quick run-through of how to set up a camera and a compositing pipeline to render with depth-of-field and focus.

Moving the Pivot Point in Blender

A quick tutorial on how to move the pivot point of an object (allowing you to easily open and close doors — or orbit one object around another, for example) in Blender 2.49.

Computer Animation

Sample inspirational videos for computer animation students. All videos are either completed by students or done entirely in Blender — or both!

Making DupliFrames into Real Objects

How to convert a series of DupliFramed objects into real objects in Blender (and why one might want to do such a thing).

Duplicating Objects Along a Specific Path

A quick tutorial demonstrating how to use a path to create a complex sequence of DupliFrames in Blender.

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