Posts tagged bone

Naming the Bones of Your Armature in Blender (5 of 8)

How to name the bones of your armature predicatably so that we can assign groups of vertices to be moved by these bones.

Continuing the Armature from a “Butt” Joint (3 of 8)

How to add the hip joint from the “butt” (wide, base end) of the spine bone and connect things so that the skeleton will bend “normally”

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