This is a quick overview of the basic functionality of the mesh sculpting tools in Blender.
Subdividing your mesh to get a more detailed canvas on which to do your vertex painting.
Using vertex painting to apply a more organic texture to a mesh shape.
How to convert a play-dough-like meta shape into a more flexible (and powerful) mesh, perhaps a first step to rigging or vertex painting the shape.
How to create more predictable, usable and manageable UV texture shapes by marking our own seams on our mesh in Blender.
The first step towards building a workable UV texture for a Mesh in Blender.
Can a vertex on a mesh be a member of more than one vertex group in Blender? Yes, and here’s how.
How to attach the armature that you’ve constructed to a model (meshes only!) so that you can animate the model.
A series of screencasts explaining how to construct an armature (skeleton) for a mesh model in Blender, so that you can animate the model more easily.
A quick tutorial in how to add an armature to a mesh model in blender, so that we may animate the mesh easily. (Part 1 of 2)
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