Posts tagged model
Modeling a Shape from Reference Images
One approach to modeling a fairly complex shape from reference photographs, using extrusion and subsurface division to match the organic contours of the object (mostly).
Boolean Modeling in Blender 2.6x
A quick introduction to the basic concepts of boolean modeling in Blender 2.6x (which has been updated substantially), including some warnings about ways that boolean operations can go wrong.
Modeling a Real-World Organic Shape in Blender from Reference Images
A rough draft of a screencast on modeling a real-world object using reference images in Blender.
Diffuse, Specular and Ambient Lighting
An attempt to explain the different varieties of light and lighting models used in 3D modeling.
Boolean Tools in Blender
How do you combine simple shapes to create more complex shapes, using boolean logic in Blender? www.screencast-o-matic.com for a higher quality version.
Converting a UV Texture into a Material in Blender (6 of 7)
How to finish setting up the render pipeline in Blender so that our UV texture will be the material that is rendered on our model in the final image.
Using Seams in a Mesh to Modify UV Texture Shapes in Blender (2 of 7)
How to create more predictable, usable and manageable UV texture shapes by marking our own seams on our mesh in Blender.
Unwrapping a Mesh into a UV Texture in Blender (1 of 7)
The first step towards building a workable UV texture for a Mesh in Blender.
Multiple Vertex Groups in Blender (8 of 8)
Can a vertex on a mesh be a member of more than one vertex group in Blender? Yes, and here’s how.