||Right-click (also referred to as RMB for [R]ight [M]ouse [B]utton) selects a given object. Hold down Shift to select additional objects.
||Left-click (also referred to as LMB for [L]eft [M]ouse [B]utton) “does” stuff: works the transform manipulators, sculpts, paints, etc. (If you pause to think about it, these button assignments make sense, since you’re going to be doing a lot more LMB clicking to make little edits, and making many fewer RMB selections… probably.)
||Middle-click (done by treating the the scroll wheel as a button and clicking with it on most mice) allows you to drag the view around the currently selected object. This is a free, unconstrained view rotation. Often useful for taking a quick look at things from another angle.
||The scroll wheel zooms in and out in the current view.
Navigating the View
||View through the camera.
||View from the front (looking along the Y-axis). Note that holding down the Control key and typing Keypad 1 (Control + Keypad 1) shifts the view to looking along the negative Y-axis — i.e. from the back.
||View from the right (looking along the X-axis). Control + Keypad 3 views from the left (negative X-axis).
||View from the top (looking along the Z-axis). Control + Keypad 7 views from the bottom (negative Z-axis).
||Rotate the view counter-clockwise around the selected object.
||Rotate the view clockwise around the selected object.
|Control + Keypad Arrows
||Pan the view in the direction of the arrow. Not all keypads are marked with arrows:
- Keypad 4 is ←
- Keypad 6 is →
- Keypad 8 is ↑
- Keypad 2 is ↓
||Zoom and center the view to maximize the view of the currently selected object.
||Toggle between perspective and orthorgraphic (map) views.
Selecting and Manipulating Objects
||Select [A]ll objects in the scene in Object Mode (or all vertices in the object, if Edit Mode). If any objects are already selected, pressing A once will deselect everything, and pressing it a second time will select everything.
||Select objects with a [B]ox. Switches to a marquee selection tool, draw a box around the objects that you want to select.
|Shift + Right-Click
||Add more objects to the current selection
||Show the details window in any 3D view. The contents of the details window vary depending on the mode and on which object is selected.
||Brings up the “Spacebar Menu” which provides a contextual set of options, depending on what object(s) are selected. Use this for quick access to adding objects and complex object editing options.
||Translate (move or “[G]o”) the selected object freely in the current view. Type G and then move the mouse. Left-click to “put down” the object.
||[S]cale the selected object uniformly in all dimensions. Type S and then move the mouse. Left-click to “put-down” the object.
||[R]otate the selected object in the current plane of view. Type S and then move the mouse. Left-click to “put-down” the object.
|Control + Any Transform
||Holding down the Control key while doing any transformation (using the transform manipulators or the keyboard shortcuts above) while lock you into moving at “even” increments (5 degrees of rotation, 1 unit of movement, etc.). The exact numeric value of the transformation is shown in the lower-left corner of the 3D view pane.
|Shift + D
||[D]uplicate the currently selected object. Type Shift + D and then move the mouse. Left-click to “put-down” the object.
||With two objects selected in Object Mode, W brings up the boolean modeling options. In Edit Mode, W brings up the subdivide options.
||Toggle between the two most recently selected modes (say, Object Mode and Edit Mode). Control + Tab will cycle through all available modes.
||[I]nsert a keyframe for the selected object. Choose the type of keyframe from the menu.
Seth Battis February 8th, 2011
Posted In: Handouts